2nd time is better
So here we are now, 2nd project on the 20 Game Challenge. This time it is a clone of Jetpack Joyride.
Truth is, I made this one much easier and quicker than the first one, Panda Jump, and that is because of everything that I already learnt and done before. It was a project of building over what was already created and it showed.
Although I got a good chunk of code from the previous code I also almost rewrite it all and refactored to be much simpler, and easier to use. I even used a State Machine that I got from Rapid Vectors on YouTube to work with the different states: Jump, Run and death.
This time, I decided to move the Panda from the get go so everything was faster and I even had a great surprise when implementing the flight mode. At first, I did not know how to create particles when flying, the leaves, and when I learnt how to I decided that they were too stiff, always flying from the panda downwards, so I decided to add a random value on the x position so they would appear from slightly different positions.
My surprise was when I placed this random inside the process function, which is called always, which made not the spawn this random location, but altered the location of the already spawned leaves constantly! This is how this effect of twister leaves was created, by pure chance! I loved it that much and though that it fitted the tone much better than what I had in mind that I decided to leave it as is.
This time I also incorporated touch controls to play the game on mobiles! I don't know why the resolution isn't working well though, I look into it...
Panda Dash
Run through the forest and fly with the wind!
Status | Released |
Author | Damyck |
Genre | Platformer |
Tags | Animals, Endless Runner, Forest, Godot |
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